A tiny pixel MMORPG for your phone and computer.
Two factions. Seven lands. Worms, wolves, bandits, orcs, skeletons - and Hyde.
The story
You wake up in a jail. Its keeper, Jekyl, is an alchemist whose experiments got out of control, and Hyde, in the torture chamber, is one of them. Help him clean up his mess and he gives you the key to the gate.
You are a mercenary: you fight for pay. Beyond the gate lies Moradon, a great city of traders that keeps out of the war between the races. Every road to it is held by monsters, and the Town Captain pays mercenaries to take them back.
Far in the north, ships bring the city's trade through a narrow passage of the sea between the lands of Karus and El Morad, and both nations fight to hold it.
Seven lands
Start in the Jail, earn its key from Jekyl, then hunt in the Greywood forest, the Sunfields grassland, the mountains of Ronark Highlands, the old Wolfwood beyond Greywood and Gravemoor, the land of the dead south of Moradon.
Warrior or mage
Plate and sword up close, or cloth and staff with fire from afar. Four races, two factions.
Loot that rolls
Normal, magic and rare pieces with rolled bonuses, seven tiers that change your look, and Hyde's venom set.
The anvil
Take armour and weapons from +1 to +10 with bronze, silver and gold bars - every strike is a gamble.
Better together
Party up to share XP and loot, trade with other players, and chat with everyone, your party or one friend.
Play anywhere
On a phone held sideways, or on a Mac or a Windows PC with the keyboard. One account, one world.